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Been working on the calculations of the attributes, as a character with 200 strength should be countered by a character of 200 stamina, or 200 agility (for evading). I have been sitting with the calculator for many hours, now I'm working out the psyche, your attributes will be lowered when either energy or health are low, and even more if both are low. and psyche will prevent that.. I'm working with graphs to make a formula, and it will be a bit hard to find the correct formula for psyche as it can't be under or overpowered, though, this formula would be easy to modify later in the game without cause too much trouble. I'm so exhausted after this week, this day i've been driving for 6-8 hours without much sleep the other nights, I guess I will have to go to sleep now, and wake up early tomorrow to finnish of my formulas.
As soon as the last formulas are calculated, I can already start making the main features, like combat  by the end of the weekend, I think the most features are completed, and the game itself are ready to be beta tested. |